Tevye’s Shooting Stars

Tevye mini

In my previous post, I mentioned I have a story to tell about one of my tabletop characters. I recently retired Tevye. He is a Firbolg druid. He is alive and well. He parted ways with the rest of the group, and left with a companion on a new adventure. Like all of my characters, he has an origin story. Tevye is no stranger to trauma. Here is his first of many traumas. Tevye’s Shooting Stars A man hums to himself as he makes camp in a woods. He builds a fire, and unpacks his cooking supplies. He carefully seasons … Continue reading

The Foundations of a Character

My miniature for Zia

I have been playing tabletop role-playing games for a few years now. I love creating a new character and experiencing them grow. My favorite part of the creation process is coming up with a backstory. The Players Guide does a good job of suggesting backgrounds, but I take its suggestion and add a personal touch. Usually, I end up with one to two pages of backstory. My first character was a sorcerer named Marth. Marth was a trust-fund kid, and he wasted his parent’s money on booze and whores. He lost a family heirloom and was cast out by his … Continue reading

Breathing By Wires

Java code example

“Programming is a creative task, like painting, writing, knitting, or constructing LEGO castles. Like painting a blank canvas, making software has many constraints but endless possibilities.” Sweigart, A. (2020). Automate The Boring Stuff With Python. Retrieved February 4, 2022, from https://automatetheboringstuff.com/2e/chapter0/ When I was a kid, I did not have a big creative ambition. I liked to draw, color, and paint, but I did not want to practice and hone those skill sets. I did not consider myself “creative;” instead I was “logical.” It was a stupid way of looking at creativity. It turns out I had not found anything … Continue reading