Author’s note: This posts contains some NSFW content. There are a handful of porn games, and I talk about the sexual content of them. The screenshots are NSFW. The content needs to be expanded to view, but you have been warned.
Every year, I celebrate the games I played. This is that celebration. I share stats, a screenshot, and my thoughts on each game I played in the past twelve months. If you would like to check out previous years, I have a handy summary here.
I played a lot of video games in 2024. I did not shatter any records set last year, but I came pretty close. I am not going to split this post into pages this year. However, if you wish to skip around, I have included a handy table of contents. I hope you enjoy!
- Red Dead Redemption 2 (PC)
- The Legend of Zelda: Link’s Awakening DX (GBC)
- The Legend of Zelda: A Link to the Past (SNES)
- The Legend of Zelda: A Link Between Worlds (3DS)
- The Legend of Zelda: Oracle of Seasons (GBC)
- The Legend of Zelda: Oracle of Ages (GBC)
- Prince of Persia: The Sands of Time (PC)
- Prince of Persia: Warrior Within (PC)
- Prince of Persia: The Two Thrones (PS2)
- Prince of Persia: The Forgotten Sands (PC)
- Earth Defense Force 2017 Portable (VITA)
- Prince of Persia (PC)
- Prince of Persia: The Forgotten Sands (WII)
- Super Mario Bros. 2 (NES)
- Gun.Smoke (NES)
- Bionic Commando (NES)
- Chip ‘n Dale Rescue Rangers (NES)
- Tiny Toon Adventures (NES)
- Zelda II: The Adventure of Link (NES)
- River City Ransom (NES)
- Scarlet Maiden (PC)
- Gris (PC)
- The Witness (PC)
- Super Mario Land (GB)
- Animal Crossing: Wild World (NDS)
- Super Mario Land 2: 6 Golden Coins (GB)
- Super Mario Kart (SNES)
- Mighty Morphin Power Rangers (SNES)
- Disney’s Aladdin (SNES)
- Earth Defense Force 6 (PC)
- The Lion King (SNES)
- New Super Mario Bros. U (NS)
- New Super Luigi U (NS)
- Scooby-Doo Mystery (SNES)
- Tiny Toon Adventures: Buster Busts Loose! (SNES)
- The Shadow of Yidhra (PC)
- Uncharted: Golden Abyss (VITA)
- WanderLust (PC)
- Lilly Knight and the Three Cities of Lust (PC)
- Super Mario Bros. Wonder (NS)
- Donkey Kong Country (SNES)
- Donkey Kong Country 2: Diddy’s Kong Quest (SNES)
- 2024 Summary
- 2024 Game Releases
The Immersion Breaks the Game
Red Dead Redemption 2 (PC)
Release date: 11/05/2019
Last played: 02/03/2024
Session hours: 75.25
Gaming sessions: 31
Completion status: Complete
Achievements: Overall - 23/51 (45.10%)
Base Game - 23/34 (67.65%)
Online - 0/17 (0%)
Screenshots taken: 63
Acquisition date: 11/19/2022
Acquired from: Green Man Gaming
Price: $17.82 (List $59.99)

Red Dead Redemption 2 is a one-of-a-kind game that can only be done with a budget afforded by Rockstar. The world is alive with people with their own lives. Many times, I wandered off the main path and discovered something unexpected, while still making perfect sense in the world of Red Dead. The world filled me with dread, but intrigue pushed me through the fear. It is the most immersive sandbox I have had the pleasure to experience.
I was able to do whatever I wanted in the game, but I had to suffer the consequences of my actions. For the most part, I greeted everyone kindly, and kept my nose clean. However, Rockstar had a story to tell. Arthur Morgan is not a good man. He has done bad things. Although I played into his redemptive arc, he still needed to kill, steal, and intimidate. It was not until late into the game where my “good” actions felt fitting for the story. I respect Rockstar’s choice for giving me the option to play how I want, while sticking to the story they wanted to tell. They created the best story in video games, and may have created one of the best stories across all entertainment mediums.
I had fun with Red Dead Redemption 2, but it is not a perfect game. Rockstar’s ambition for realism and immersion gets in the way of a fun game. I loved the slow start to the game, but many people complain about the first chapter. The animations for everything are slow, which gets in the way when I just wanted to play the game. Combat is clunky, which makes sense for late 19th century weapons; it just does not make for a good time. Controlling the game requires the memorization of what seems like hundreds of button combinations to do things like fish, draw your weapon, and rob. I stopped doing some of the things just because I did not want to relearn how to do them. The hidden stamina meter in Rockstar’s games is always a letdown, and tapping a button to run needs to stop.
On one hand, Rockstar could have sacrificed realism to make things more video gamey. On the other hand, the realism added to my immersion of the world. I do not think I would have appreciated the world as much if it were not their pretension for realism. The world and story almost make the game a 10/10, but it can be a bear to play. If I rated video games, it would drop the final score by a few points. Instead of worrying about a score, I think you should play this monumental video game.
The Best Game Ever… Probably
The Legend of Zelda: Link’s Awakening DX (GBC)
Release date: 12/15/1998
Last played: 02/10/2024
Session hours: 12.25
Gaming sessions: 5
Completion status: Complete
Achievements: 109/110 (99.09%)
Screenshots taken: 27
Acquisition date: 05/26/2022
Acquired from: Rock 30 Games
Price: $40.00 (List NA)

I love The Legend of Zelda: Link’s Awakening. I think it is the best Zelda game; it is, also, one of my favorite games of all time. Last Year, I got all the RetoAchievements for the Gameboy version. This year, I decided to try to do the same for The Legend of Zelda: Link’s Awakening DX for the Gameboy Color. I knew every dungeon, how to unlock every item, and I knew where every piece of heart was located. However, it turns out there were some secrets left to be discovered, and RetoAchievements pointed me in their directions.
I never knew BowWow could fight a monkey. I never knew Marin could be sinister when she watched me break pots. RetroAchievements helped me discover these little bits of detail hidden in the world I thought I knew so well. During my playthrough, I missed one achievement. I am saddened I did not get all the achievements, but maybe I will try for it next time.
You cannot go wrong with any version of Link’s Awakening. It is an outstanding video game. The dungeons are designed well, and the progression is perfect. The items are fun, and the story is great. There are so many secrets hidden in the world, and I highly recommend you check out this game with RetroAchievements; I do not think you would regret it.
The Capable Hero
The Legend of Zelda: A Link to the Past (SNES)
Release date: 04/13/1992
Last played: 02/14/2024
Session hours: 14.00
Gaming sessions: 7
Completion status: Complete
Achievements: 83/109 (76.15%)
Screenshots taken: 24
Acquisition date: 07/01/2022
Acquired from: Rock 30 Games
Price: $50.00 (List NA)

I beat The Legend of Zelda: A Link to the Past in 2007, again in 2017, and if I had noticed the pattern, I would have waited until 2027 to beat it a third time. Oh well, I wanted the RetroAchievements, and I needed to try to get through my SNES games. I did not attempt all the achievements; I merely wanted to experience the game again.
The game hit different this time. The story is good. I like that the items are always useful. For example, I got the lantern early on, and it is still needed in a late dungeon. The items build upon themselves, which makes cruising through late dungeons a good time.
In the past (ha!) I said I think this game would be my favorite if I set aside my nostalgia for Link’s Awakening. Having played these two games back-to-back, I think Link’s Awakening is the better game, no nostalgia required. In Link’s Awakening, Link becomes more powerful throughout the game. I unlocked more items, which allowed me to feel like a real hero. This perfect progression makes revisiting areas a lot more palpable. In Link to the Past, this progression is missing. When I upgraded my sword, it only caught me up to the enemies who take way too many hits to defeat. I never felt like a powerful hero; I merely felt capable.
I think Link to the Past is a fantastic game. It cements the classic formula, items, places, and people. It is a ton of fun to play, and there is so much to discover in the world. It just is not my favorite Zelda.
Best Sense of Depth
The Legend of Zelda: A Link Between Worlds (3DS)
Release date: 11/22/2013
Last played: 03/03/2024
Session hours: 23.00
Gaming sessions: 12
Completion status: Complete
Achievements: NA
Screenshots taken: 95
Acquisition date: 05/05/2022
Acquired from: Rock 30 Games
Price: $20.00 (List NA)

Surprisingly, this was my first time playing The Legend of Zelda: A Link Between Worlds. I read a lot of things about the game before I played it, and I did not like what I read. Having played it, I am glad my assumptions were wrong.
There is a sense of verticality in this game, and it is accented by the 3DS’s ability to do 3D. There are gameplay sections that use depth in their mechanics. You do not need to play with the 3D, but I did turn it on a few times and was blown away by it. I would not play the entire game this way due to eye strain, but it was fun to turn it on during these sections to really experience the depth.
The game is the most beautiful Zelda game I have ever played. The hand painted artwork when sliding into 2D sections creates a pleasant contrast to the rest of the 3D environments. Enemy designs, backgrounds, items, and the world look stunning.
I was skeptical about the renting mechanic. In the game, items are rented by a storekeeper. Items can be bought, but are very expensive. Luckily, the game is generous with rupees. I was worried this mechanic would diminish the puzzles in the dungeons. I did not need to be worried. If a dungeon needed a specific item to solve a puzzle, then the entrance is blocked by a puzzle. Only when I acquired the correct item could I solve the puzzle. Other puzzles have a specific solution in mind, but other items might make the solution easier or faster. It is a finely crafted game, and the system works well.
I went for 100% completion for my playthrough. I hate that some of the heart pieces require luck, but I got very lucky and got them on my first or second tries. I hated the Octoball Derby piece of heart. If you know, then you know. Otherwise, I had a good time. I, also, had a ton of rupees left over at the end of the game.
For the most part, the story and world are a rehash/remix of A Link to the Past. I think A Link Between Worlds has more charm than its older brother. The characters are more memorable, and they add to the stakes. It is still a basic Zelda story, but I think it is one of the better 2D Zelda ones. I will fondly remember this game.
The Four Seasons
The Legend of Zelda: Oracle of Seasons (GBC)
Release date: 05/13/2001
Last played: 03/19/2024
Session hours: 17.75
Gaming sessions: 12
Completion status: Complete
Achievements: 38/59 (64.41%)
Screenshots taken: 41
Acquisition date: 07/02/2022
Acquired from: eBay
Price: $55.00 (List NA)

I played The Legend of Zelda: Oracle of Seasons to get some RetroAchievements. Read my review of the Oracle games here.
Marty! We Must Go Back…. In Time?
The Legend of Zelda: Oracle of Ages (GBC)
Release date: 05/13/2001
Last played: 03/19/2024
Session hours: 19.75
Gaming sessions: 16
Completion status: Complete
Achievements: 27/55 (49.09%)
Screenshots taken: 46
Acquisition date: 05/12/2022
Acquired from: Rock 30 Games
Price: $55.00 (List NA)

I played The Legend of Zelda: Oracle of Ages to get some RetroAchievements. This rounds out all my Gameboy Color games for now. Read my review of the Oracle games here.
Let Me Try That Again
Prince of Persia: The Sands of Time (PC)
Release date: 12/02/2003
Last played: 04/03/2024
Session hours: 9.75
Gaming sessions: 7
Completion status: Complete
Achievements: NA
Screenshots taken: 146
Acquisition date: 08/08/2022
Acquired from: Steam
Price: $1.79 (List $9.99)

I decided to tackle some of the Prince of Persia games, and I started with Prince of Persia: The Sands of Time. You can read about my technical woes here. How is the game, though?
The story is great for a PS2 era action game. The voice acting is stiff, but there are some emotional moments. There is some bad cringe, but overall, it is a fun enough story. The gameplay is where this game shines.
Despite being an old game, I think the game plays great. The Prince’s climb, wall run, and swing animations all look and feel good. During combat, he feels nimble, and his acrobatics are a pleasure to watch. The game starts out great, but became a beast in later chapters. The game threw too many enemies at me, and it was tiring. I think they have too much health. It becomes tedious.
The platforming starts great with paths being accented with a little moss or something on the environment. Later, the visual cues disappear, and it took me way too long to find the correct paths. The checkpoint system could use some modernization. It frustrated me when I had to rewatch the same cutscene over and over, just because I died at an inopportune spot. Luckily, the time-rewind mechanic saved me most of time.
Overall, the game is still worth playing today. Ubisoft does not need to do a full remake of this game; they just need to get them working on modern system, and add some quality-of-life touches.
Too Much Mascara
Prince of Persia: Warrior Within (PC)
Release date: 12/02/2004
Last played: 04/10/2024
Session hours: 15.50
Gaming sessions: 6
Completion status: Complete
Achievements: NA
Screenshots taken: 410
Acquisition date: 08/08/2022
Acquired from: Steam
Price: $1.79 (List $9.99)

After The Sands of Time, I played Prince of Persia: Warrior Within. Again, you can read about my technical woes here. This game is a contrast to The Sands of Time.
When I started the game, I felt like I was missing some required reading. Why does the Prince have time powers again? Why is he on a boat? Why is he being chased by a demon dude? Why is that lady wearing skimpy armor? The game tries to answer some of these questions. Some of them I had to read on a wiki. The story is good with an edgier Prince. The Prince makes some bad decisions during the game. Alas, it ends in a cliffhanger; I must wait until the third game find out if he makes more bad decisions.
Warrior Within threw a lot of platforming and traps at me. Most of them are cleverly designed, and I had a lot of fun going through them. The time rewind power was rarely required to get through them, but it was a nice crutch for whenever I struggled.
In Sands of Time, I liked the combat, but I think enemies had too much health late in the game. In Warrior Within, the enemy health is much more balanced. The Prince can pick up weapons, and he has a lot more moves at his disposal. It makes for a good time.
Sands of Time is a linear game, and I prefer it that way. Warrior Within tries to be less linear, which unnecessarily pads the playtime for the game. I quickly became tired of the constant backtracking. The traps and platforming lose their luster whenever I had to repeat them. Combat also becomes a chore; I wish the enemies had less health when I backtracked; better yet, the enemies should have just stayed dead. The combat animations lost their charm when I just wanted to get from point A to point B.
I have several paragraphs written about two rage inducing sections of the game. It is kind of testament that I think most of the sections of the game are great, but only two are outright bad. I will not rehash my rage here, but I felt I needed to make a note about them.
Warrior Within is a fantastic video game, but it did not need backtracking. It overstays its welcome, and then some. If it were shorter, it could be the best one in the Sands of Time trilogy. As it is, I think it is my least favorite.
God Bless This Mess
Prince of Persia: The Two Thrones (PS2)
Release date: 12/01/2005
Last played: 04/21/2024
Session hours: 9.00
Gaming sessions: 8
Completion status: Complete
Achievements: NA
Screenshots taken: 57
Acquisition date: 05/09/2008
Acquired from: Rock 30 Games
Price: $13.00 (List NA)

Prince of Persia: The Two Thrones is next. I had to play it on a PlayStation 2 emulator; unfortunately, there are no RetroAchievements yet. You can read about my technical issues with the PC version here.
Up to this point, the story for the Sands of Time trilogy is an absolute mess. Warrior Within starts to right the ship at the end, but then it suddenly ends with a cliffhanger. Somehow, Two Thrones connects the story back to The Sands of Time. The Prince experiences real growth as a character, which is rare for games from that era. It provides a satisfying ending to this trilogy.
Combat is the best out of the trilogy. The enemies HP was perfectly balanced, and they never felt like sponges. My only complaint about the combat was there were too many waves by the end of the game. They spawn two to four enemies at a time. It seemed like they would spawn endlessly near the end. It was annoying to wait for them to crawl/jump into combat. Obviously, this is a limitation of the PS2 era, and they fix it with Forgotten Sands (not the Wii, DS, or PSP versions).
Stealth kills are a great addition. Somehow, the game avoids the quick time events of the time. All I had to do was time my attacks with the flash of the Prince’s blade; no button icons filling the screen required. This was great, and helped me speed through some combat sequences.
Throughout the game, it switched me between Normal Prince and Dark Prince at predetermined sequences. Dark Prince has a whip, which adds to the platforming possibilities. He is also stronger. Otherwise, the change does not add much depth to the game. If I had control over when I switched, it might have been a noteworthy mechanic.
Two Thrones is my favorite out of this trilogy. Being linear, it is a more focused game, and discards all the fat. The platforming, traps, and combat are all refined here. The new animations really add to the gameplay. It is the most complete and well-rounded game of the trilogy. It sticks the landing for the trilogy with only some minor gripes.
All The Enemies
Prince of Persia: The Forgotten Sands (PC)
Release date: 06/08/2010
Last played: 04/23/2024
Session hours: 6.75
Gaming sessions: 4
Completion status: Complete
Achievements: NA
Screenshots taken: 74
Acquisition date: 08/08/2022
Acquired from: Steam
Price: $1.79 (List $9.99)

After the colorful reboot of the series, Ubisoft thought it would be best to release Prince of Persia: The Forgotten Sands, just in time for the movie… except it has nothing to do with it. It actually takes place in the seven year gap between Sands of Time and Warrior Within. The story could have helped bridge the jarring gap between the two games, but it just ends up being a throw away story that adds nothing to the trilogy. The story is very predictable and disappointing.
Thankfully, the gameplay is great. The traps, and platforming from the trilogy are back, and they are more refined. The time powers have a few additions. The ability to freeze water and restore broken platforms make for some engaging platforming and puzzles. The Prince does feel more weighty, which makes the platforming feel better over the trilogy.
Combat is now fueled by the PS3 era consoles and PC. The developers can finally include all the enemies they want on screen, and they do. In the trilogy, it was annoying to wait for more enemies to spawn. In Forgotten Sands, mowing through enemies is so, so satisfying. There were less moves at my disposal, so the game really bent to my button-mashy nature.
There is some give and take to the gameplay when compared to the trilogy. I think Forgotten Sands has the best platforming and combat out of the four games. I wish the story was better, but it is a great game overall.
Reporting for Bug Extermination, Sir
Earth Defense Force 2017 Portable (VITA)
Release date: 01/08/2013
Last played: 05/21/2024
Session hours: 61.50
Gaming sessions: 57
Completion status: Complete
Achievements: Overall - 51/64 (79.69%)
Single Player - 51/56 (91.07%)
Multiplayer - 0/7 (0%)
Platinum Trophy - 0/1 (0%)
Screenshots taken: 26
Acquisition date: 03/16/2024
Acquired from: Back Alley
Price: $0.00 (List $39.99)

Earth Defense Force 2017 originally released on the Xbox 360. It looked bad. The controls were weird with combat that had no heft. It had major performance issues, especially when explosions entered the fray. AI was stupid, and you would chase a stray bug across a map from time to time. It should not be a good game.
But it is. I love selecting weapons before a map, and blasting away at bugs. I love shooting buildings with explosives to make them crumble into oblivion. There are no side objectives; just kill all of the bugs, and move on. I like unlocking new weapons and more health by collecting drop icons from enemies. Could the system be better? Sure, I wish it were less grindy and random. Regardless, I have a lot of fun with the gameplay loop.
Earth Defense Force 2017 Portable for the Vita is just as fun. I did not do a direct comparison, but I think the Vita version actually performs better than the 360 version, while looking pretty much the same. With less buttons, I never had an issue controlling the Vita version… at least no more issues over the 360 version. The Vita has additional trophies, and that is cool to have.
The biggest addition to the Vita version is a new playable class: the Wing Diver. After playing as the Ranger for dozens of hours, the Wing Diver was a breath of fresh air. The game is not designed at all for this character, but it is a lot of fun to fly around these levels. She has different weapons, and a separate health pool. This was annoying since I could not unlock stuff for both characters at the same time.
EDF games are good to turn on a TV show, and play through the levels. The portability of the Vita allows for the perfect setup for this. I will say I was very much done with the game after ten playthroughs, but I had fun for most of them.
The Most Colorful
Prince of Persia (PC)
Release date: 12/09/2008
Last played: 04/28/2024
Session hours: 15.50
Gaming sessions: 8
Completion status: Complete
Achievements: NA
Screenshots taken: 90
Acquisition date: 08/08/2022
Acquired from: Steam
Price: $1.79 (List $9.99)

Playing Prince of Persia games made me want to replay Prince of Persia from 2008.
I was surprised with how much I still liked the story. The Prince stumbles upon Elika, who is trying to stop an evil god. He decides to help her, and they team up. The banter between them is outstanding. Throughout the game, I took every optional opportunity to talk to her. The dialog is mainly quippy between them, but I felt they genuinely cared for one another.
The art style is cool. The facial animations are showing their age, but everything still looks jaw-dropping today. During the time of grays and browns, this game stood out because of its colorful look. Today, it feels timeless.
Combat takes the form of duels. Gone are the waves of enemies from previous games. Instead, it is just a one-on-one battle… I guess it is two-on-one since Elika helps the Prince. The combat is combo based, but simple when compared to Warrior Within or Two Thrones. The duel nature of combat helped me focus on executing combos properly instead of mashing buttons. The Prince is still agile, but combat has a lot of weight behind it. Elika adds magic into the combos, creating very in-depth combat. It is too bad the combat integrates some lazy quick time events. They do not add anything, and they feel bad.
Platforming is a compliment to combat. The Prince feels weighty, but he is also agile. I like collecting stuff, and Prince of Persia has a lot of light seeds to collect. I went for all of them. I felt accomplished on some of the trickier platforms. However, some of the jumps are deceiving. Some jumps look like they do not need the double jump, but do. Others look like they need the double jump, but do not. It is inconsistently weird. Sometimes the camera got in my way, causing some frustrating deaths… if there were such a thing.
The game got a lot of shit for being too easy. On paper, it sounds like there is zero challenge. If I died, Elika saved me. If I jumped into a pit, she teleported me to the last safe platform. This basically replicates the time reversal mechanic of previous games without having to do anything. I ended up liking this mechanic. If I mess up one platform, I do not want to redo all of them. I am bad at the one platform, not the ten that came before.
In combat, Elika brought me back by separating me from the enemy. In exchange for another chance, the enemy recovered about ¾ of its health. I think this is a fair tradeoff. It was a big enough consequence that I was not just mashing buttons, but it was never frustrating.
Elika is a fantastic NPC companion. The game spends a lot of time growing with these characters, and I was heavily invested by the end. Unfortunately, the game destroys the ending by trying to setup a sequel. Ten minutes before the end I felt the game could satisfyingly end. However, it kept going, and dug itself deeper into a hole. I will not spoil anything, but it absolutely was a disservice to the characters.
Despite the ending, I love this game. It is my favorite of the Prince of Persia games I played this year. I wish we did get a sequel, but that will probably never happen.
Time For Motion Controls
Prince of Persia: The Forgotten Sands (WII)
Release date: 05/18/2010
Last played: 05/27/2024
Session hours: 14.00
Gaming sessions: 5
Completion status: Complete
Achievements: NA
Screenshots taken: 60
Acquisition date: 04/30/2024
Acquired from: Rock 30 Games
Price: $5.00 (List NA)

Why is Prince of Persia: The Forgotten Sands such a mess!? The Wii version is completely different from the PS3/360/PC version. I read it was good, so I had to buy it and play it.
Like its HD brother, the story is inconsequential to the trilogy, despite taking place within that seven year gap. It was cheesy, and felt rushed at the end.
The traps and platforming are much like the ones in the Sands of Time trilogy. The segments are well designed. Platforming feels good. I was able to trace paths with the Wii remote, which is cool. Like a lot of Wii games, the camera is a bit finicky. It does a good job of automatically adjusting. I only ever needed to manually adjust to look for secrets. I unlocked new abilities throughout the game. The abilities were fun, but the game does a dumb thing of not letting me use new abilities in certain areas. Overall, it feels good to jump, swing, and wall run.
For some reason, there is no time rewind ability. Instead, I had life orbs, which revived me. In combat, this happened right away. With platforming, I respawned at my last safe segment. The life orbs need to be replenished or I would die if I ran out. However, I never once lost all my life orbs.
I am a zealous defender of motion controls on the Wii. The “waggle” controls for the combat in this game are a good substitution considering the button limitation of the Wii remote and nunchuck. Forgotten Sands manages these restraints well, while making a fun combat system. Moves unlocked as I progressed, which helped with easing me into more complex combat routines. Unlike the HD version of the game, enemies are back to attacking one to four at a time. I had to be more mindful with my attacks in this game. Even with the more difficult combat, I only lost a few times.
These games have a habit of overstaying their welcome, and this one is no exception. Three quarters through the game, the game wore me out. The platforming became absurdly hard, and I ended up cheesing my way through a few segments. The combat becomes tedious. I would have been happier with a shorter game.
This game is fine. It makes good use of the Wii controls, but it does not “wow” me like the first three Sands of Time games.
Best Played By Itself
Super Mario Bros. 2 (NES)
Release date: 09/01/1988
Last played: 06/12/2024
Session hours: 8.00
Gaming sessions: 5
Completion status: Complete
Achievements: 51/51 (100%)
Screenshots taken: 29
Acquisition date: 05/22/2024
Acquired from: eBay
Price: $24.00 (List NA)

This is my first time beating the NES version of Super Mario Bros. 2. I usually play the Super Mario All-Stars version. When I have played it, I end up not caring for it. However, I wanted to get some RetroAchievements for the NES game, so I replayed it by itself.
Obviously, it is a weird Mario game. I like I could choose my character at the start of every level. Each character has different perks. They felt good to move around, however Peach was my favorite. I liked her hover ability.
Picking up and throwing stuff works great as an alternative to just jumping on them from other Mario games. Each boss was a mini-puzzle asking to be solved. It was satisfying to figure out the best way to take them out. In the instances where I could catch objects, it felt really good to do so and throw them back at the enemies.
While playing with RetroAchievements, I ended up looking for secrets; there are a ton in each level. I had a lot of fun finding them. At first, they were hard to find. However, I learned what to look for, and they became quite simple by the end.
I ended up getting all the RetroAchievements in this game. I think playing it by itself helped me appreciate it. I no longer compared it to the original Super Mario Bros. or Super Mario Bros. 3. Super Mario Bros. 2 is completely different from these great games. However, it is great in its own right. I am glad I played it by itself.
Best Vertical Shooter
Gun.Smoke (NES)
Release date: 02/29/1988
Last played: 06/15/2024
Session hours: 3.00
Gaming sessions: 4
Completion status: Complete
Achievements: 16/16 (100%)
Screenshots taken: 12
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $24.00 (List NA)

Gun.Smoke is legally distinguished from the TV show. It is a neat game, which I had never played. I like vertical shooters, but they can quickly become boring and repetitive. Gun.Smoke does something different. The A and B buttons shot my guns diagonally, and I needed to press them at the same time to shoot forward. It works well, and allowed me to dodge enemy bullets while shooting my own.
Of course, there are a ton of collectibles. The pistols have infinite ammo, while other items are limited but increase range and movement. The game has money, which allowed me to purchase upgrades for my equipment. Money needs to be managed, because a Wanted Poster from the level’s store is required to get to the boss. If I did not have enough money, I would have to loop through the level until I did.
The game is pretty tame for a vertical shooter. I was able to get by using only the pistols for the most part. I never had too many enemies to manage at any time. Some enemies spawned behind me, which was a (literal) pain in the ass, however, it still felt fair.
I saved other weapons for the bosses. They have a lot of health, and unique shot patterns. Using the shotguns, I was able to take them out quickly.
The game is short with only five levels. I ended up playing through it three times for RetroAchievements. I think Gun.Smoke might be my favorite vertical shooter.
Where Grappling Hooks Became Fun
Bionic Commando (NES)
Release date: 12/31/1988
Last played: 06/15/2024
Session hours: 1.25
Gaming sessions: 2
Completion status: Early
Achievements: 6/40 (15.00%)
Screenshots taken: 3
Acquisition date: 04/30/2024
Acquired from: Rock 30 Games
Price: $12.00 (List NA)

After Jeff Gertsmann rated it so highly, I was excited to give Bionic Commando a try. I came out disappointed. There is a lot going on in the game, and I felt overwhelmed playing it. I ended up dropping it after I hit a roadblock in the third level.
Not being able to jump is an interesting twist for a 2D platformer. Instead, Bionic Commando has a grappling hook. It is neat and it can be fun. I took a shortcut in the second level by swinging across a big spike pit. I am not sure if the designers intended for me to do that, but it was fun to me.
The grappling hook felt best when I had a lot of room to use it. Some of the platforms are brutally designed, and require precise timing and placement. This is not as much fun, especially when enemies respawn. In fact, the respawning enemies are the reason why I stopped playing the game.
Bionic Commando should be a great game, but it left me disappointed. Some of the design decisions really bogged it down for me. Your experience may differ.
Warm Childhood Memories
Chip ‘n Dale Rescue Rangers (NES)
Release date: 06/01/1990
Last played: 06/16/2024
Session hours: 1.50
Gaming sessions: 2
Completion status: Complete
Achievements: 42/60 (70%)
Screenshots taken: 9
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $24.00 (List NA)

I remember playing Chip ‘n Dale Rescue Rangers a lot at a friend’s house growing up. I was excited to dive in again and get some RetroAchievements. It is a cool NES platformer. Throwing stuff at enemies is enjoyable and responsive. I was even able to hide in crates, Metal Gear Solid style. It is designed for kids, so the game is pretty short and easy. Still, I had fun.
The Second Best Tiny Toon Game I Played This Year
Tiny Toon Adventures (NES)
Release date: 12/01/1991
Last played: 06/16/2024
Session hours: 1.25
Gaming sessions: 1
Completion status: Complete
Achievements: 31/54 (57.41%)
Screenshots taken: 8
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $14.00 (List NA)

Tiny Toon Adventures is another NES platformer I played at the same friend’s house. It came out late into the NES’s lifecycle, and it looks really good on the console. I liked playing as Buster, and I liked selecting Dizzy, Furball, or Plucky as my alternate character before each stage. Each character has a unique and fun ability. It feels good to play, but it is another game designed for children. As a short and easy experience, I liked it.
The Worst Zelda Game I Played This Year
Zelda II: The Adventure of Link (NES)
Release date: 12/01/1988
Last played: 06/23/2024
Session hours: 6.25
Gaming sessions: 3
Completion status: Complete
Achievements: 39/44 (88.64%)
Screenshots taken: 30
Acquisition date: 04/11/2024
Acquired from: Rock 30 Games
Price: $27.55 (List NA)

I have set out to collect every mainline Zelda game, and play them; CD-I exclusions apply. Zelda II: The Adventure of Link rounded up the series on the NES. I had never played it before, and I was not looking forward to it.
Like the first game, there is an overworld and dungeons. Items found within the dungeons helped me progress in the overworld. Hearts need to be found, and Zelda needed to be saved. That ends the similarities.
Zelda II adds a few RPG elements. Link can be leveled up, and he increases his health, magic, and attack stats. Random encounters spawn in the overworld. When I touched them, I was sent to a 2D view, and I had to make it to the edge of the screen. Of course, enemies blocked my path. It starts as a neat system, but it did not take long to turn annoying.
Dungeons also take place in the 2D perspective. Like most Zelda games, I found locked doors, and keys to unlock them. Link can jump to dodge attacks. Otherwise, a shield protects the upper half of his body. He has a few spells, but his sword is his main offense. The sword attack is way too close, and I found combat to be frustrating. Most combat encounters boiled down to dodging or blocking attacks, and moving forward to get within range to kill. When it works, it works well. When it does not… it sucks.
This is the most difficult Zelda game I have played. Health is hard to come by, and attacks can be tricky to avoid. The random encounters lose their charm after the third time. I ended up just jumping over enemies and avoiding combat in these random encounters. There is a lot of hidden stuff to be found, and not all of it makes sense. For example, a dungeon contained a fake wall with no signs that it was fake. However, it was required that I go through this wall to get an item. I had to look it up. It is bad design.
The game tries some interesting things, but it does not make the game good. I only finished it because I turned on cheats and used a guide. I can say I beat it, but what does it matter? It is a bad game.
Heftiest Bike Chain
River City Ransom (NES)
Release date: 01/01/1990
Last played: 06/30/2024
Session hours: 2.25
Gaming sessions: 1
Completion status: Complete
Achievements: 38/48 (79.17%)
Screenshots taken: 19
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $45.00 (List NA)

River City Ransom is another game highly ranked by Jeff Gerstmann; it currently sits at #6 on the list. It is another NES game I had not played before. It is also the last NES game I plan on playing for now.
The game just feels really good. Movement is a bit slow, but the punches and kicks are responsive. Combos feel good to execute. Weapons can be picked up, and they have a heft to them. The animations and text-based dialog all add an impact to the action. Enemies drop money, and stores offer upgrades and items for purchase. The menus are clunky, but that is my only complaint about the game.
The rest of the game is fun with a variety of locations, weapons, and enemies. The bosses are over-the-top. They would monologue at me, but I just interrupted them by pounding on them. The story is cheesy and fun. Jeff is right; it is a fantastic video game.
The Voluptuous-est
Scarlet Maiden (PC)
Release date: 09/15/2023
Last played: 07/04/2024
Session hours: 14.50
Gaming sessions: 6
Completion status: Complete
Achievements: 29/29 (100%)
Screenshots taken: 44
Acquisition date: 09/17/2023
Acquired from: Steam
Price: $0.00 (List $10.99)
Image and text NSFW. Click to expand.

For a porn game, I have a lot of opinions about Scarlet Maiden. It is a run-based game, and I am usually not a fan of them. Scarlet Maiden caught my eye because of the pixelated art style. After sitting in my wishlist for a long time, I decided to give it a try.
I played as a scantily clad, curvy lady armed with a sword and some magic. I was told to go into a dungeon and kill the bad guy. How could I refuse? I went into the dungeon, killed some enemies, collected some equipment, died, and respawned back in town. Like any good run-based game, I lost everything except my Sin, and I needed to repeat this loop until I killed the big bad.
Back in town with only my Sin, I could visit a nice nun who would spank me. As I repented, I exchanged my Sin for upgrades, like more health and more damage. Throughout the game, I would free NPCs in the dungeon and they would go back to town where I could get better starting gear, or even allow me to skip parts of the dungeon.
Grinding must be fun for me to like it, and usually it is not fun. That is why I hate run-based games. In Scarlet Maiden, I became sick of doing the first couple of dungeons repeatedly. Thankfully, the game is relatively short. There are only five dungeons, with three levels each. There is a decent enemy variety, and each dungeon is capped off with a fun boss fight.
I like the porn in this game. When I defeated enemies, I had a chance to have sex with some of them. There is a short mini game where my character screwed the brains out of the enemy. It looks consensual with everyone having a good time. I got extra Sin for doing it. I think it is a good system. Bosses have a variant, but I think they should have gone deeper with the system. They could have made it more rhythm based or something like that. The sex with the third boss was my favorite; I just love the idea of a chainsaw dildo.
There is a story, but it is nothing too shocking. It is serviceable, but it was not the reason I kept going. Scarlet Maiden is a great porn game, a good video game, and a middling run-based game. Take that as you will.
The Artiest of Games
Gris (PC)
Release date: 12/13/2018
Last played: 07/06/2024
Session hours: 6.75
Gaming sessions: 3
Completion status: Complete
Achievements: 17/17 (100%)
Screenshots taken: 96
Acquisition date: 06/29/2024
Acquired from: Steam
Price: $2.99 (List $14.99)

My artsy game playing has been lacking for a few years. Gris was on sale, and Infinite Backlog had a challenge including the game, so I decided to give it a shot. It has got me feeling artsy.
The art style, color palette, and animation are gorgeous. It sits alongside Journey and Okami as most impactful looking games. The music sat in my ear, and it had me thinking about its melodies long after I put the game down. It has the perfect soundtrack, and it snuggles right into the gameplay.
The gameplay is straightforward as a 2D puzzle platformer. There is no way to die, and the puzzles are easy. Sometimes I would not be able to figure out a puzzle, but as soon as I moved forward the answer revealed itself. There are some extra collectibles which are cleverly hidden. After finishing the game, I was happy to pursue the collectibles just to spend more time with it.
On the surface, the story of Gris should have made me cry. There is no dialog, so the story is told through visual and musical art. It is beautiful, but it did not strike an emotional chord with me. Perhaps it is because the story is too straightforward. It is about loss and leaves little wiggle room for additional interpretation from the player. Even so, the game is truly a piece of art, and well worth everyone’s time.
My Least Favorite Puzzle Game
The Witness (PC)
Release date: 01/26/2016
Last played: 07/14/2024
Session hours: 17.50
Gaming sessions: 7
Completion status: Complete
Achievements: 1/2 (50%)
Screenshots taken: 22
Acquisition date: 05/27/2021
Acquired from: Steam
Price: $7.99 (List $39.99)

The Witness is a puzzle game with over 500 puzzles hidden around an open island. The island is beautiful with each region having a unique look, while offering a distinct theme in the puzzles littered within. The audio is very minimal, which left me to focus on the puzzles. Afterall, that is what this game is about.
I wish more people talked about this game, because I had no idea if I would possibly like it before playing it. Since no one talks about this game, let me talk about some of the more specifics about his game. The puzzles revolve around a simple concept of drawing a line from a big circle starting point to a rounded end point on a grid. This basic rule permeates every puzzle in the game.
Here is a minor spoiler to help me illustrate how these elements work. Near the entry region, I found a puzzle on a 1×2 grid. In the left square is a black block. In the right square is a white block. The end point sits in middle at the bottom. The entry point is at the top in the middle. The shortest route is directly across the center line, so you do that. The puzzle completes, and unlocks the next puzzle. Congratulations! Unfortunately, that does not tell you what the white or black blocks are about. If you would have taken the long way, and traced around one of the blocks to get to the exit, then the puzzle would have reset with no explanation. After that, you might be able to infer the rule. After a few puzzles, you will find out that, yes, the black and white blocks need to be separated by your line.
The Witness has its complete ruleset figured out, but it slowly introduces new rules without explaining them. If you play it, you will hit a point and think, Huh, I bet I could have done that at an earlier puzzle to solve it. It is really neat, and I have to give a lot of credit to Jonathan Blow and his team at crafting such a meticulous puzzle game.
I like puzzle games. I play bar trivia. I watch Jeopardy! on TV. I play crosswords on my phone. I like playing Tetris, Portal, The Talos Principle, and other puzzle games. Braid, another game from Jonathon Blow, is an outstanding game. I have not met a puzzle game I did not like… until The Witness. I think I know why.
Usually, The Witness rewarded me by unlocking a new puzzle. As a result, you must be intrinsically motivated to play this game. I can be, but my brain was not creating the dopamine from the puzzles in this game. Instead, it came from something else within the game. When I stumbled across a new puzzle element, like a sun shape or Tetris block, I would not know the rules. This made me curious, and I would create a hypothesis. I would then test it to see if it worked or not. If it worked, then I got my hit of dopamine. Sometimes, refining the rule would provide additional hits. So, solving the puzzle was never satisfying to me; instead figuring out the rules was the real reward.
Because I did not really care about the puzzles, the game having 500 of them became a problem. After honing the rules, the puzzles became literal chores. They would become bigger, and maybe more elaborate, but they would have the same rules I already knew. This really made the last leg of the game miserable to me. I thought about quitting, but I had to get at least one achievement. So, I finished it. Yay me.
There are some audio logs to form some sort of story, but not enough to keep me motivated. It is barebones, and the content of logs are abstract. Most of them are not even unlocked by solving puzzles; they are just lying around. In the end, the story is left to the player’s interpretation.
To the right person, The Witness will be the best game they have ever played. It does not hold your hand. It treats you with respect, and it never pulls the rug out from under you. The puzzles are lovingly crafted, and the game is filled to the brim with them. Unfortunately, the game is not for me. If you like puzzles games, you should check it out. You might be the audience for the game.
Worse Than The OG
Super Mario Land (GB)
Release date: 07/31/1989
Last played: 07/20/2024
Session hours: 2.00
Gaming sessions: 2
Completion status: Complete
Achievements: 28/36 (77.78%)
Screenshots taken: 18
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $25.00 (List NA)

Super Mario Land was the only Super Mario Land on the Gameboy I had not played. I was surprised that this game replicated the first Super Mario Bros. onto the Gameboy. Mario jumps and runs his way through levels on his quest to save Daisy. Along the way, he collects mushrooms to grow bigger, flowers to shoot fire, and stars to turn invincible. Unfortunately, the move to a handheld is not without some imperfections.
All the levels are unique. The three worlds take inspiration from Egypt, China, and Easter Island. It is neat, but does not feel like Mario. There are two levels where I piloted an airplane and a submarine. These two levels played like a horizontal shooter, which was cool. Most of the enemies are new to the series, and they have unique mechanics.
The game is short with only 12 levels. I think Mario moves terribly. The jumps do not feel precise, and he does not feel good to move around the screen. The fireball is bizarre. I was only able to have one fireball on screen at a time, and it bounces around the screen until it hits an enemy or flies off. This made combat a bit frustrating when I missed. At the same time, I was able to collect coins with the fireball. That was kinda cool.
Overall, the game is not great and it is a mediocre Mario game. I much prefer the other Super Mario Land games.
Just Doing Chores
Animal Crossing: Wild World (NDS)
Release date: 12/05/2005
Last played: 01/03/2025
Session hours: 130.75
Gaming sessions: 242
Completion status: Complete
Achievements: 115/157 (73.25%)
Screenshots taken: 36
Acquisition date: 01/26/2006
Acquired from: NA
Price: $34.99 (List $34.99)

After I finished Idle Apocalypse, I decided I needed another mobile game to play in quick bursts. I loaded up an emulator, and chose Animal Crossing: Wild World. My plan was to focus on RetroAchievements, and play it for the rest of the year. This would make it the longest I have ever played an Animal Crossing game.
Animal Crossing games are just chore simulators. In Wild World, I focused on paying off my mortgage, donating money, and building up my savings. There are a variety of ways to make money. I sold rare fruit, hit rocks with my shovel, and helped towns people. There is also fishing, bug hunting, and digging up fossils. I bought furniture, and decorated my house. It can be fun, but you need to create your own goals.
There are over 150 RetroAchievements for this game. I chose not to time travel, so it would take me over a year to get all achievements. I was not going to do that, so I focused on getting as many as possible in less than six months. I added events and important dates to my Google Calendar so I could remember to boot it up and do whatever I needed to do on that date. As a result, I had stuff leading into the first week of January. I wanted to include all data for Wild World, so that is why this post came out a little late.
Playing it on a phone is not a bad experience. The screen resolution to screen size made the screen a little bit too small. The touch controls work great, although I did buy a stylus for typing since the in-game keyboard was too small. I did not want to be burdened with something like a Backbone controller, so I just used the overlay touch controls for the physical buttons. For Wild World, this works well enough. It was a little annoying to have to toggle the overlay on-and-off whenever I switched between touch and physical controls. My biggest issue was the latency. With the emulator, there is too much to catch difficult fish. It was a bummer, because I would have liked to go for more fish. I mainly played the game in 15 to 30 minute bursts, and having it on my phone was perfect.
I started in July, but I was already tired of playing Wild World by the end of September. I played every day. Originally, I was not going to do the perfect town achievements. However, it did give me incentive to play in October. After I got those achievements, I fell into another slump. I pretty much only logged in whenever I had an event on my calendar.
Wild World is good for what it is. I think the game has about three or four months of good content, before it fizzles out. I am tempted to boot up my DS, and clean up my old save and pay off my mortgage… I am a sick man.
As Good As I Remember
Super Mario Land 2: 6 Golden Coins (GB)
Release date: 11/02/1992
Last played: 07/22/2024
Session hours: 3.00
Gaming sessions: 3
Completion status: Complete
Achievements: 14/28 (50%)
Screenshots taken: 20
Acquisition date: 05/31/2024
Acquired from: Rock 30 Games
Price: $25.00 (List NA)

I played Super Mario Land 2: 6 Golden Coins at a friend’s house growing up. As I replayed it this year, I was struck with how much I remembered about the game.
This game is a huge contrast to the first game. Everything looks so big. Mario is not as agile as he is in other games, but he does feel pretty good to move around. For some reason Mario has a castle. Wario has made himself at home, and Mario needs to get his home back.
The game has a world map. The map is split into six zones, and I needed to collect a coin in each zone: hence the subtitle of the game. Each zone has a unique theme, and they look cool on the Gameboy. They introduce some neat mechanics. There are a lot of levels, and some levels have secret exits. This gave me a lot of incentive to explore all the levels.
The powerups you know and love are back. A new one, a carrot, transformed me into a bunny. As Bunny Mario, I was able to glide for long distance. It is a cool powerup.
It is a fun game, and the developers really squeezed everything out of the Gameboy to make it. I think it is an excellent handheld entry to the Mario series. This concludes all my Gameboy games for now.
The Beginnings of Something
Super Mario Kart (SNES)
Release date: 09/01/1992
Last played: 07/22/2024
Session hours: 4.00
Gaming sessions: 5
Completion status: Complete
Achievements: 47/47 (100%)
Screenshots taken: 40
Acquisition date: 07/01/2022
Acquired from: Rock 30 Games
Price: $50.00 (List NA)

I love me some Mario Kart, but the original Super Mario Kart never sat right with me. I played it a lot growing up with my brother. I was never good at it, but I loved just driving around, even if it was in reverse. I revisited this game and got some RetroAchievements along the way.
Replaying it, the most shocking thing is the game feels like a Mario Kart game. It is a bit primitive, but the carts have a similar feel to later games. It amazes me the music and sounds would feel at home in modern Mario Kart games.
For my experience, the cups in 50CC were a bit boring and slow. I appreciate it as a first introduction for a player. 100CC ramps up the speed a little bit. With each cup, the AI gets a little more aggressive and they use more items. They also got more advanced items as I went from cup-to-cup. I had to fight a little bit, but I was able to get first in all races on my first try for 100CC. Everything went off the rails for me with 150CC. I was able to rank first on my first try in Mushroom Cup, but that never happened with the later cups; I had to try and try again until I got it (thank you save states). It is really punishing. Counter Steering is pretty much required, but it is not even alluded to in the game; a trip to YouTube was required for me. Even after learning it, I still could not consistently pull it off.
Super Mario Kart is a hard game for me to recommend to new players. Although it is great the difficulty slowly slides up, 150CC is just too punishing. For the time, the game felt good, but later Mario Kart games are more refined, and feel a lot better to play. They do a better job teaching you advanced techniques. My advice is to go play any of those games over this one.
Best Fighting Game Inside of a Beat ‘Em Up
Mighty Morphin Power Rangers (SNES)
Release date: 11/23/1994
Last played: 07/23/2024
Session hours: 1.50
Gaming sessions: 1
Completion status: Complete
Achievements: 16/21 (76.19%)
Screenshots taken: 45
Acquisition date: 09/01/2022
Acquired from: Rock 30 Games
Price: $22.00 (List NA)

As a kid, I loved me some Power Rangers, and I played a lot of Mighty Morphin Power Rangers for the SNES. As an adult, my re-watch of the TV show did not go well. It is so bad. So, I had to know if this game was any better.
Mighty Morphin Power Rangers is a 2D beat ’em up geared towards children. Before each stage, I could pick which ranger I wanted to be. Each stage is split up into three phases: no suit, suit, and boss. When my ranger did not have any suit, they could only punch, jump and duck. Each ranger plays exactly the same in this phase. When my ranger got their suit, they get their ranger weapon. Each ranger had an added heavy attack when I held up and attacked. I also got a bomb which destroyed all enemies on screen for a few seconds. When I was a kid, I struggled with some of the more tricky platforming, but as an adult I did not have any problems. The bosses have different movements and attacks, but I thought they were fairly easy.
The first five stages follow this pattern. As an adult, they felt too easy. The last two stages are drawn out boss fights. It actually turns into a fighting game, which I find cool now. As a kid, I could never beat them. Even as an adult, I struggled with these boss fights. My moveset was just too small.
Mighty Morphin Power Rangers is a very mediocre beat ’em up. If the final bosses were easier for kids, I could be willing to say it would be a good kid’s game. However, the difficulty increases too much for no reason. It was fun to revisit, but the nostalgia of the game and show has been fully cleansed from me.
Fun To Bounce
Disney’s Aladdin (SNES)
Release date: 11/21/1993
Last played: 07/24/2024
Session hours: 1.00
Gaming sessions: 1
Completion status: Complete
Achievements: 21/40 (52.50%)
Screenshots taken: 18
Acquisition date: 09/01/2022
Acquired from: Rock 30 Games
Price: $20.00 (List NA)

I was worried for Disney’s Aladdin. Many people prefer the Genesis version, but my nostalgia lies with the SNES version. I remember loving it as a kid, so I was a bit worried it would not hold up as an adult.
The SNES version of the game has an emphasis on platforming. Aladdin swings and bounces off platforms and enemies. It all feels great! There are a lot of collectibles to be found in each level. The levels took me through a quick tour of the movie. The ending is abrupt with just a short cutscene explaining what happened.
It is an unfortunate ending to an otherwise great game. I wish it were a little longer.
I Am THE Bug Exterminator
Earth Defense Force 6 (PC)
Release date: 07/25/2024
Last played: 09/23/2024
Session hours: 183.25
Gaming sessions: 74
Completion status: Complete
Achievements: 27/39 (69.23%)
Screenshots taken: 157
Acquisition date: 06/29/2024
Acquired from: Steam
Price: $53.99 (List $59.99)

Each game in the Earth Defense Force series is pretty much the same game. You select your weapons, you select the mission and difficulty, and you kill all the monsters and aliens. The enemies are giant, and you can destroy buildings. What else could I ask for?
Earth Defense Force 6 is not different, but it adds all of the quality of life features from previous games. It even adds a few of its own. I was able to unlock progression for online and offline at the same time. The backpack item allows for some passive abilities without taking up a weapon slot. From a features standpoint, EDF 6 is the best EDF to date.
Each game in the EDF series has a C tier, cheesy sci-fi movie story. For some reason, Sandlot made the story interesting in EDF 6. I could not believe it! I will not spoil anything, but it made me pay attention and go, “Wait, did that really just happen?” My only complaint about the story is there are so many moments of just following NPCs and listening to them talk in levels. There is no combat during these moments. On repeat playthroughs (and you are highly encouraged to replay the game) this becomes a nuisance.
EDF 6 is the longest game in the series with almost 150 missions. To 100% complete it, I needed to beat each mission with each class (4), and each difficulty for each class (5, although you can complete easy, normal and hard at the same time if you play on hard). It is a minimum of 12 playthroughs.
EDF 2017 on the Vita is the only EDF game I have gotten a 100% completion. However, EDF 6 takes the crown for the most amount of time I have put into an EDF game. I played through it 9ish times, and got to over 70% complete. Almost 150 missions is too much, especially since there is not enough variety in the levels. The game would have better served with half as many missions.
I enjoyed the new features. I enjoyed the story the first and second times I played through it. However, the game is too long, and there are too many moments of it taking away my control to tell me the story instead of just showing. Still, it is a fun EDF game.
Stray With Lions
The Lion King (SNES)
Release date: 10/31/1994
Last played: 09/26/2024
Session hours: 2.00
Gaming sessions: 2
Completion status: Complete
Achievements: 19/35 (54.29%)
Screenshots taken: 32
Acquisition date: 09/07/2022
Acquired from: Rock 30 Games
Price: $15.00 (List NA)

I remember The Lion King being too hard as a kid. I remember having enough fun, and playing the first few levels over and over again. As an adult, I was curious how it holds up.
The art is beautiful in this game. They transposed scenes from the movie into this 16bit SNES game. I like the look a lot. The music is also beautifully ported. It is recognizable from the movie, but it has its own feel.
The game tried to make me feel like a lion. Simba’s jump has a weight to it that matches his age. When he is young, it is a light and agile. As an adult, it is heavy. It makes running and jumping feel more natural. When jumping, Simba was able to grab onto ledges and claw his way up. My only complaint about the mechanic is the designers forced me to use it constantly. It seemed like every jump was just out of reach. I just barely caught the edge, and I had to watch the pull up animation often.
Running and walking feels heavy and clunky. As young Simba, I was only able to jump on enemies. The imprecision of his jump led me to make several mistakes and die. As an adult, I was able to bat at enemies with my claws. This attack felt nice and responsive.
The game has a roar mechanic. It is cool, but mostly useless. I was able to stun most enemies with it. Some other enemies I was able to kill with it. There is a roar meter that slowly regenerates over time, but I never really used it.
Two things of note. The Stampede level awful. The only reason I got through it was because of save states. The final boss is also pure hell. I kitty slapped it 100-200 times before I was able to do the thing that kills it. It sucks.
Overall, it is a terrible video game with some good ideas.
Another Five Stars
New Super Mario Bros. U (NS)
Release date: 01/11/2019
Last played: 10/12/2024
Session hours: 17.50
Gaming sessions: 7
Completion status: Complete
Achievements: NA
Screenshots taken: 63
Acquisition date: 05/07/2024
Acquired from: Walmart
Price: $39.99 (List $59.99 for New Super Mario Bros. U Deluxe)

My thoughts on New Super Mario Bros. U are pretty much the same as the ones I had ten years ago. You can read them here. I think it is a solid entry in the New Super Mario Bros. series, however I do not think it is the best one. I think New Super Mario Bros. 2 might be the best one out of that series. At least it was satisfying to get another five star save file.
Holy Hard, Batman!
New Super Luigi U (NS)
Release date: 01/11/2019
Last played: 10/19/2024
Session hours: 12.75
Gaming sessions: 4
Completion status: Complete
Achievements: NA
Screenshots taken: 31
Acquisition date: 05/07/2024
Acquired from: Walmart
Price: $39.99 (List $59.99 for New Super Mario Bros. U Deluxe)

I had never played New Super Luigi U before this year. I thought it was going to be more of the same from the base game. Turns out, it is wildly different.
It shares the same world map, but the levels are different from the base game. Luigi moves differently from Mario. There are no checkpoints and I only had 100 seconds to complete levels. This makes for shorter levels, which made failing less of a big deal for me.
These levels tested my skills. It was satisfying to complete levels, but even more satisfying to collect all the giant coins. My mistakes felt like my own for the most part. There are definitely some “fuck you” moments. When they occur, they are miserable.
I collected all the giant coins along the way. When I finally clawed my way to Bowser, I was spent. I struggled with the level, and it felt like I was not going to ever succeed. Attempt after attempt, I finally beat him. I had to replay it to get the giant coins, but I ended up doing that with ease.
With Bowser beat, I had three stars on my save file. I tried some levels in Star World, and decided to give up. It felt bad to call it quits, but the seething rage building inside me did not feel good. I came back to it about a week later, and was able to succeed without breaking a controller. I was ecstatic!
If Luigi U was a bit shorter, I think I would have liked it better. Most of levels feel like filler. Overall, Luigi feels different enough that it is worth a play; try to not let yourself get mad.
Nostalgia Cannot Save This One
Scooby-Doo Mystery (SNES)
Release date: 11/30/1995
Last played: 10/16/2024
Session hours: 3.50
Gaming sessions: 1
Completion status: Complete
Achievements: 75/90 (83.33%)
Screenshots taken: 36
Acquisition date: 09/01/2022
Acquired from: eBay
Price: $14.99 (List NA)

I played Scooby-Doo Mystery as a kid. I would like to think I knew what a bad game looked like back then, but I think that would give me too much credit. I love Scooby, and I was looking forward to revisiting this one.
I dig the graphics, but the color palette is wonky. I am sure it is for technical reasons, but colors do not match the TV show. It is strange seeing it, because I have watched so much of the show. The music is great, but limited. Throughout my playthrough, I heard the same tunes loop over and over in each level. Sound effects are just bad. There is no voice acting, so I read a lot of text on screen. The soundbites they use from the TV show just sound jarring in the game.
The gameplay boils down to finding clues, creating a trap, and catching the “ghost.” I played as Scooby and Shaggy, and they had a scare meter. It acts as a damage meter, and I was able to refill it by eating Scooby Snacks.
Each map is filled with stuff to find. I spent a lot of time sniffing with Scooby, because items could be hidden anywhere. It is annoying. There should be some indicators to sniff. Without them, I sniffed all the time. Platforming is awful. Scooby and Shaggy need to build up momentum to make some of the jumps. This makes long and tight jumps difficult to land, and it just does not feel good.
Enemies can pop in and out of existence for seemingly no reason. Doorways in the background are inconsistent, with some of them being enterable, while others are not. When the “ghost” showed up, I had to run away from them. Sometimes I was able to outrun them, but most of them time I was forced to take scare damage. It is not fun.
I really like Scooby-Doo, but this game is awful. No one should play it.
It Has No Right Being This Good
Tiny Toon Adventures: Buster Busts Loose! (SNES)
Release date: 02/28/1993
Last played: 10/21/2024
Session hours: 4.00
Gaming sessions: 2
Completion status: Complete
Achievements: 31/31 (100%)
Screenshots taken: 57
Acquisition date: 09/01/2022
Acquired from: eBay
Price: $15.00 (List NA)

I played Tiny Toon Adventures: Buster Busts Loose! a lot as a kid. Replaying it now, I am surprised with how many moments I remember from it. However, I did not remember the quality of the game, so I figured I better revisit it and find out.
Each stage feels like an episode from the TV show. It is very well done with great dialog. It acts as a cool backdrop. The music and graphics would feel at home in the TV show.
Buster has an interesting moveset. He has a pretty high jump. Also, he has a little hop, but this does not harm enemies. Instead, I had to press the attack button after a hop. This triggered Buster to do a butt slam, which was cool. He can dash, which allowed me to run up walls, and slide under objects if I ducked.
Each stage plays differently, and it does a lot of cool things. In one level, I had to feed Dizzy by knocking food into his mouth from a conveyor belt. In another stage, I played football. None of the ideas are bad, and they are all executed well. I had so much fun with this game.
Lost In Translation
The Shadow of Yidhra (PC)
Release date: 03/28/2021
Last played: 10/21/2024
Session hours: 5.25
Gaming sessions: 2
Completion status: Complete
Achievements: NA
Screenshots taken: 30
Acquisition date: 06/29/2024
Acquired from: Steam
Price: $5.49 (List $10.99)
Image and text NSFW. Expand to view.

The Shadow of Yidhra is another porn game. It is a 2D search action game. I spent my time exploring levels collecting weapons, ammo, and items. There are a ton of zombies that did not like me. Luckily, there is a variety of guns to kill them with, as well as melee weapons.
There was plenty of ammo in the game, so using guns was never an issue. It is fun to shoot at enemies. There is a stamina meter which allowed me to dash/dodge. I used it to zip through enemies. It felt good to use, especially if I focused on melee damage. The double jump is solid, which makes exploring less of a hassle. Generally, I explored an area until I found a keycard which unlocked a door to progress. It is a fun gameplay loop.
Unfortunately, the game is not polished. Enemies respawn, which makes exploring previous areas a hassle. Controllers are not supported, and the keys cannot be remapped. Save points are bad. I redid the first part of the game twice just to figure out how the game saves. It was not until 90 minutes into the game that I found my first save point. This is especially bad, because the game encourages dying to each enemy type to unlock gallery items.
The game is fully voiced, which is rare for a porn game. It was the reason I bought the game. It is only voiced in Japanese, but I appreciate the extra effort. Unfortunately, the translation to English is an absolute travesty. There is no care put into it, and I am sure it was just translated with Google or AI. Several English users have reported a bug that locks up the game after a boss fight! It only happens with the English translation. I ran into it. I had to redo the long section in Japanese, before I could switch it back to English. The developer has chosen not to fix it.
The porn is fine. I enjoy the art style. It is fully voiced in Japanese, which is cool. However, the animations are a bit stiff. I think all scenes unlock after completing the game, but I do not remember.
There is a world where this game could be a good porn game. However, the developer clearly does not care about their games, so I will be avoiding their games in the future.
The Little Brother
Uncharted: Golden Abyss (VITA)
Release date: 02/15/2012
Last played: 11/03/2024
Session hours: 16.00
Gaming sessions: 7
Completion status: Complete
Achievements: 42/56 (75%)
Screenshots taken: 57
Acquisition date: 04/11/2024
Acquired from: Rock 30 Games
Price: $36.73 (List $14.99)

Uncharted: Golden Abyss is impressive. Bend was able to cram an Uncharted game onto a handheld. The story, voice acting, and mocap are on par with its home console brethren. Unfortunately, being so close to them makes me compare Golden Abyss to them.
Golden Abyss makes full use of the unique features provided by the Vita. The back touch panel, touch screen, and gyro are all used throughout the game. It makes for some interesting puzzles, but I feel the variety in them are lacking. Most puzzles break down to rotating puzzle pieces and watching them snap into place on the touch screen. They could have done more.
The Vita lacks two of the shoulder buttons found on the DualShock 3 and 4 controllers, so Bend had to find creative ways to integrate the Vita features into combat and movement. Throwing grenades, picking up treasure, and melee attacking enemies can be done by tapping the screen. I liked being able to trace a path on the touch screen during climbing sections. The gyro aiming worked well to add some last second precision to my shots. Not all features are integrated well. Golden Abyss had a lot of quick time events where I slashed my finger across the touch screen. It is overly used, and annoying to do.
The game looks and sounds like its home console counterparts. The graphics are a bit downgraded, but it matches the art style. The soundtrack is just as epic. The AI is not as reactive as other Uncharted games, but I see that as more of a design decision. Combat is more difficult to handle on a smaller screen, so I appreciated that enemies mainly stuck to cover instead of rushing at me.
The story is a side story in the Uncharted universe. I saw a few familiar faces, but most of them are new. I missed some of the other characters in the series, but their absence made sense since this is a prequel story. It is a good Uncharted story, but it is the weakest in the series.
I think Golden Abyss is a fine game. It gains nothing from being on the handheld, and I would argue it suffers for being on the Vita. I had fun beating it, but I only played it because it is the last Uncharted game I had not played.
The Most Sexual Fairy Tale
WanderLust (PC)
Release date: 02/12/2021
Last played: 11/03/2024
Session hours: 6.25
Gaming sessions: 2
Completion status: Complete
Achievements: NA
Screenshots taken: 48
Acquisition date: 06/29/2024
Acquired from: Steam
Price: $8.09 (List $14.99)
Image and text are NSFW. Click to expand.

WanderLust! A porn game! It is a story-based 3D RPG. Is it any good?
WanderLust has a cliché fairy tale premise. A princess’s father died, and her evil stepmother takes over. Evil monsters begin invading the kingdom, and her stepmother bans all sexual gratification. With the help of her fairy godmother, the princess breaks out of the castle and goes on a quest to vanquish the evil monsters… actually she just wants to experience all of the sexual pleasures the world has to offer.
It is a fun story. I like the sexual spin on the fairy tale. The main story is fully voiced, including the sex scenes. The voice acting is good, and I can tell the voice actors are having fun with the script. I am not even going to add the qualifier “for a porn game.” It is just a good story.
The gameplay is basic. I was given a quest in each area. The areas are open, but not large. There are collectibles, so I had incentive to explore each area thoroughly. There are monsters visible in the world, and when I walked up to them, I entered turn-based combat. There are not a lot of options in combat. They are balanced, but bland. I never died once during my playthrough.
Slaying monsters is good, but my goal was to experience sexual pleasure. The sex scenes are very much sex positive, with everyone having fun. There were several laughable moments during my time with the game. The 3D animation is inelegant, but the voice acting gets the job done.
The game will not blow your mind. I am happy to have played it, mostly for the great story mixed with the fun sex. The gameplay is serviceable and does not get in the way. I wish it were a bit better, but the game is a good for a porn game.
The Beta
Lilly Knight and the Three Cities of Lust (PC)
Release date: 12/06/2019
Last played: 11/07/2024
Session hours: 4.00
Gaming sessions: 2
Completion status: Complete
Achievements: NA
Screenshots taken: 187
Acquisition date: 06/29/2024
Acquired from: Steam
Price: $7.01 (List $12.99)
Image and text are NSFW. Click to expand.

Lilly Knight and the Three Cities of Lust is a precursor to WanderLust. Three villages are overtaken by demons, and the goddess of love recruits a princess to help banish the demons. The princess and the goddess fail, so the goddess of lust recruits Lilly to get the job done. Lilly is given a stone that needs to be powered up by pleasure. There is no time, and Lilly must leave in her underwear.
The story is good, but not as good as WanderLust. There are funny moments, but they mostly involve, “oh no, Lilly lost her clothes again.” Otherwise, Lilly goes about her business of trying to power up this stone and defeat demons.
The game plays like a beta version of WanderLust. The gameplay is even simpler. The areas are not as open, and there are less things to find. It is linear. Combat only has two options: attack or heal. I did unlock a stronger attack later, but the cool down and animation for it does not make it worth using.
The sex scenes are good. Like WanderLust, the sex is very positive, and the voice actors seem to be having a good time. The scenes are carried by this voice acting, as the animation is stiff.
Lilly Knight feels more of a prototype to WanderLust than a standalone game. It is fine, but you would be better to just play WanderLust and skip over this one.
Game of the Year
Super Mario Bros. Wonder (NS)
Release date: 10/20/2023
Last played: 11/24/2024
Session hours: 21.25
Gaming sessions: 8
Completion status: Complete
Achievements: NA
Screenshots taken: 109
Acquisition date: 07/21/2024
Acquired from: Amazon
Price: $49.49 (List $59.99)

I should not have waited to play Super Mario Bros. Wonder. I should have bought it and played it at release. At first glance, it looks like a New Super Mario Bros. game. However, I quickly discovered this belongs in the mainline Super Mario Bros. pantheon.
Wonder has twelve playable characters. You can switch to any character before a level. They play the same, except the Yoshis and Nabbit. The latter are invincible, but can still die from falling into pits. This acts as a built in difficulty slider, and makes it easier if you struggle with a level. Wonder offers four player multiplayer. I played a little bit with my nephew. I was able to help him, and he helped me. It is a good time.
Mario needs to feel good. In Wonder, Mario feels so very good. In the New games, Mario is a little bit slippery. In Wonder, his movement was tight, and it created a sense of control for me. To me, Wonder marries the best parts from the New series and Super Mario World. It is the best feeling Mario game I have ever played.
The amount of creativity Nintendo crammed into this game is astounding. Each level has a unique concept, even before Wonder Flowers. Collecting Wonder Flowers completely changes the level. Every stage has a unique effect from it. I was always blown away when I found one. It is a huge highlight of this game.
Wonder has badges. I stuck with the Parachute Cap badge for my playthrough, as I found that one to be the most useful. There are others that make the game easier, like Safety Bounce. Others make the game harder, like Invisibility. The game had badge challenge stages, which required me to use specific badges. These levels can be tough, but I found them to be fun. Wonder also has a badge gauntlet level which is reserved for masochists. I had to put the game down for a few days before I was able to complete it. It took several hours.
The game is stunning. Everything reacted with an animation and a sound whenever I touched it. The Wonder Flower sections were always a treat for the eyes and ears. Like any good Mario game, the music is great. Nintendo added a new sound to Mario’s jump. This is weird to me. It is my only “complaint” in the audio and visual department.
Super Mario Wonder is the best Mario game I have ever played. It might be the best game I have ever played.
30 Years Later…
Donkey Kong Country (SNES)
Release date: 11/21/1994
Last played: 11/25/2024
Session hours: 7.00
Gaming sessions: 4
Completion status: Complete
Achievements: 58/71 (81.69%)
Screenshots taken: 5
Acquisition date: 09/01/2022
Acquired from: eBay
Price: $19.95 (List NA)

I decided to go for 101% in Donkey Kong Country this year. I had a blast playing it last year with a friend, but I wanted to experience all its secrets.
My thoughts are mostly the same. The mechanics are pretty good. It is fun to master the rolling jump. The platforming feels good. The levels look nice. The music is great. I did not get all of the RetorAchievements, but I got 101% on my save file. It was a good time.
She Whips Her Hair
Donkey Kong Country 2: Diddy’s Kong Quest (SNES)
Release date: 12/14/1995
Last played: 12/22/2024
Session hours: 10.75
Gaming sessions: 6
Completion status: Complete
Achievements: 52/80 (65%)
Screenshots taken: 26
Acquisition date: 09/01/2022
Acquired from: eBay
Price: $17.99 (List NA)

I had never played Donkey Kong Country 2: Diddy’s Kong Quest. Rare really turned it up for the sequel. It does everything the original game does, but makes it better, and adds more.
Playing as Diddie and Dixie is fun. Diddy still has his roll, but Dixie can whip her hair around. This allowed me to glide after I jumped. There is some interesting platforming that takes advantage of both of their abilities. I could grab my partner, and throw them around to collect items or reach secret platforms. The game does a good job of telegraphing secrets.
It was fun to reach 102% for this game. I am looking forward to playing the third game.
2024 Summary
Games played: 42
Session hours: 792.00
Sessions: 587
Oldest game played: Gun.Smoke (NES) - 02/29/1988
Newest game played: Earth Defense Force 6 (PC) - 07/25/2024
Most achievements earned: Animal Crossing: Wild World (NDS) - 115
Favorite game to 100%: Gris (PC)
Most hours played: Earth Defense Force 6 (PC) - 183.25
Total spent: $905.22
Game of the year: Super Mario Bros. Wonder (NS)
Wow. A Mario game finally made game of the year. I am shocked it took this long! It seems like another game swoops in and steals it. Looking back, either of the Super Mario Galaxy games could have won their respective years, but God of War stepped in and took the “W” home. This year, Super Mario Bros. Wonder deserves it.
I bought too many games this year. My goal is to play more games than I buy. I ended up rounding out my retro gaming collection, and then I was ambushed by a couple of bundles. I will get to all these games eventually. I am hoping I can keep 2025 in check.
I have different methods for tackling retro and non-retro games. For retro games, I focused on completing my NES, Gameboy, and Gameboy Color game catalog, and I tried to make a dent into my SNES games. I succeeded on all fronts. Hopefully I can finish up the SNES in 2025. I am eying to start on Gameboy Advance, Nintendo 64, and the original PlayStation games too.
For non-retro games, I kind of played whatever. I created a list on Infinite Backlog and I tried to stick to it. I ended up playing other games for various reasons. For example, Infinite Backlog had a challenge involving Gris and The Witness, so I tackled those. I did not play many newer games. I am hoping next year will be better. I might even buy some new games and play them right away!
The video game industry is in a weird spot right now. The biggest thing that sticks out in my mind is how expensive AAA games have become to create. I cannot imagine being a developer and spending 5+ years on one video game; I imagine burnout is high. Something needs to happen, and I will be curious to see what that something is. Personally, I think we are in for an extended console generation (Nintendo excluded). Tariffs on consoles certainly will not help.
The industry experienced a ton of layoffs this year. Again, my heart goes out to each person who lost their job. Our industry deserves better.
2024 Game Releases
Because I bought a lot of retro games and bundles, I chose to abstain from buying a lot of new games. A lot were released that caught my eye. Here are my rapid-fire thoughts.
1000xRESIST – All I really know about this game is that it has an excellent sci-fi thriller story. The story and voice acting are supposed to be outstanding. Looking forward to it.
Arranger: A Role-Puzzling Adventure – The concept of moving tiles to get places looks interesting. I might check this out some day.
Astro Bot – I almost bought this. I will most likely play it next year. I love me some Astro Bot.
BAKERU – I talked about this game in “Games to the Video 2023.” In Japan, it is known as Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!! It came to the US and is on Steam! It is basically a spiritual successor the Mystical Ninja.
Black Myth: Bukong – I am unsure about this game. I hate that everything is compared to Dark Souls. I am not a fan of those games, but I could see myself liking this one. I really need to see someone I trust play it.
Children of the Sun – This looks like a rad sniper game.
Devilated – I am always intrigued by retro FPSs, but I never buy them. We will see if I ever buy this one.
Dragon Age: The Veilguard – I am always interested in what BioWare is up to. Never have gotten into the Dargon Age games, but they intrigue me.
Dragon’s Dogma 2 – I liked the first Dragon’s Dogma, but I am not sure if I am ready for another one. Maybe, someday.
Echo Point Nova – The movement in this game looks fun. I feel like it might be lacking in depth, but I might give it a try someday.
Ereban: Shadow Legacy – Been waiting a few years for this one. It is a stealth game, and I dig the art style. I will probably end up buying it.
Horizon Zero Dawn Remastered – I will for sure get this. It looks like they put in a lot of work upgrading the original Horizon Zero Dawn. I am always looking for another excuse to play it again.
Indiana Jones and the Great Circle – It is getting really good reviews. I was tempted to buy this one right away. I will probably get it in 2025.
INDIKA – This kinda looks creepy, so I am not sure if I will play it. Still, the story sounds really cool.
Infinity Nikki – If I am going to try a gacha game, I think it might be this one. We will see.
Instruments of Destruction – This is made by some of the people who made Red Faction Guerrilla. The destruction physics look fun, but it might be lacking depth.
Legacy of Kain: Soul Reaver 1 & 2 Remastered – I have wanted to play these games, and a remaster seems like a good time to jump in.
Legend of Zelda: Tears of the Kingdom – I own this. I just need to carve out time to play it.
Lego Horizon Adventures – This looks like a fun, light adventure. I will check it out someday.
Mighty Morphin Power Rangers: Rita’s Rewind – Actually, I still have nostalgia for this franchise despite the show and the SNES game being bad. I love me some beat ’em ups. This looks like it will tug on some nostalgia for me.
Neva – It is made by the same people who brought us Gris. It looks neat.
Nobody Wants to Die – The noir story sounds promising. It also looks good.
Pacific Drive – The idea of continuously upgrading a car speaks to me.
Prince of Persia: The Lost Crown – Not sure about the Metroidvania aspects of it, but it could be fun.
Rugrats: Adventures in Gameland – More millennial nostalgia bait… I am in!
SCHiM – This caught my eye at Gamesfest a few years ago. The art style is cool, and the shadow platforming looks interesting.
Senua’s Saga: Hellblade II – I loved the first one, and I will probably love the sequel.
Star Wars Outlaws – As a person who does not really care for Star Wars, this game sounds great! I’m down for an open world game from time-to-time, and the heist-nature of the game seems cool.
Stellar Blade – I played the demo for this, and it seemed like a good time. I am waiting for a heavy discount on it.
Thank Goodness You’re Here! – The British humor sounds fun. I will have to check it out.
The Legend of Zelda: Echoes of Wisdom – I love me some Link’s Awakening remaster, and I love the look of this. I actually own it, but I am saddened because it the EU version. Damn you Woot! My “not OCD” really wants an NA copy.
Warcraft I and II: Remastered, Warcraft III: Reforged 2.0 – I feel compelled to buy this just to own it. Not sure when I would replay these games. It looks like Blizzard did a good job.
Warhammer 40,000: Space Marine 2 – One day I will play the first one. After that, I will consider buying this one.
I want to thank you for checking out this post. I enjoy gathering the data, and regurgitating it into a blog post. Next year is looking good for video games; I hope you enjoy them.
-Royfuss